25 Jul 2016

Tracing hardware platform enables cinematic real time rendering

OTOY and Imagination Technologies have announced a hardware accelerated rendering platform that integrates Imagination’s PowerVR Ray Tracing technology with OTOY’s forthcoming OctaneRender 4 software for VR, games and cinematic content creation.

OctaneRender 4, running on the current PowerVR Wizard GR6500 Ray Tracing hardware, is able to trace over 100 million rays per second in fully dynamic scenes, within a power envelope suitable for lightweight mobile, VR and AR glasses. The company expects performance to significantly increase based on improvements already in the pipeline.

OctaneRender 4 with Imagination’s PowerVR Ray Tracing hardware delivers a 10x increase in ray tracing performance per watt over the best GPGPU ray tracing implementations pioneered by OTOY’s OctaneRender and Brigade Engine. This performance boost combined with the incredibly low energy consumption of the PowerVR GPU means the chip traces rays orders of magnitude more efficiently than a workstation GPU. This allows photorealism in game engines with OctaneRender integration, such as Unity and Unreal Engine, and dramatically improves rendering speed in over 22 Octane-enabled content creation applications – including Autodesk 3DS Max and Maya, LightWave, Cinema4D, Blender, Modo, Adobe After Effects and Nuke.

“Accelerated ray tracing is a game changer that will massively disrupt GPU rendering,” said OTOY CEO Jules Urbach. “It is a major reason why OTOY is merging Brigade and OctaneRender 4 next year, which will bring real time cinematic path tracing to both Unity and Unreal Engine. We feel this is a huge milestone in helping the games industry move beyond legacy rasterization frameworks built on OpenGL, Vulkan or DirectX. We’re excited about the possibilities this will open up for true physically correct rendering in gaming, VR and mixed/augmented reality. As PowerVR Ray Tracing gets deployed from consumer devices to the cloud, it will allow us to realize new and amazing experiences a decade ahead of schedule.”

“OctaneRender 4 is going to be the best of all possible worlds for visuals and interactivity,” remarked Luke Peterson, director of research for PowerVR Ray Tracing. “OTOY is at the forefront of applying new technologies like hardware accelerated ray tracing to show the world what is possible. They are a visionary company inventing the future of media and we couldn’t be happier to be working alongside them.”

Imagination’s PowerVR Ray Tracing technology and OctaneRender 4 will target a broad spectrum of graphics platforms, from cloud based rendering services to ultra-light VR and mixed reality glasses.

The era of hardware accelerated ray tracing will enable artists, VR content creators and game developers to realize their most ambitious creative visions – without compromising interactivity or photorealism.

Most popular news in Broadcast technology

Successful Carrier ID management interoperability test
MultTV launches IPTV service in Brazil
VadaTech unveils suite of video encoder/decoder modules
AR/VR headsets shipments set to grow throughout 2017
Emergency alerting starter kit for broadcasters launched

All news in this channel | All news


Share this page


Want more like this? Register for our newsletter






What to consider when incorporating an intelligent touch screen display into your product Markku Rihonnen | 4D Systems
What to consider when incorporating an intelligent touch screen display into your product
Gone are the days of rotary switches, push buttons and seven segment displays. Incorporating touch screen displays into embedded designs is the trend, accelerated of course by consumer adoption of the smartphone.









Radio-Electronics.com is operated and owned by Adrio Communications Ltd and edited by Ian Poole. All information is © Adrio Communications Ltd and may not be copied except for individual personal use. This includes copying material in whatever form into website pages. While every effort is made to ensure the accuracy of the information on Radio-Electronics.com, no liability is accepted for any consequences of using it. This site uses cookies. By using this site, these terms including the use of cookies are accepted. More explanation can be found in our Privacy Policy